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I like the graphics, the flying loop is a bit choppy though. I really enjoyed the background music, but I wish there was more tracks than just the one song. (Although, I think you could really pull off the looping you have going on if you cut the intro and outro. I don't like the fact that the background is just straight from maplestory, (Come on, you can be creative...) Different backgrounds would be cool. Maybe a better system to move you from one level to the next would help the player better understand their goal. (People like it much more if there is a clear goal for them.) So like for example, maybe give them a world map to start the game with and let them move from one level to the next and make the background of the level match the part of the world map that they are on. BADGES!!!! Yes!! Badges, achievements, trophies whatever you wanna call em, people love em! Last note, maybe make a reason for why we are trying to get to this Dark Necrobat.

Background music would be nice, more sound effects. My biggest issue with this game is that everything goes so slow that it almost makes the game impossible to play.

KRAnimationsUK responds:

Ok, the game shouldn't lag too much. No sure if any one else has had that issue but i'll look into it. This demo really is just to see if the game works and how i can improve but I started working on some sounds and the second level has a short theme tune playing in the back ground. Thanks though

Make a mode that is not multiplayer, I like the idea of the map being black or white depending on whose side you are on. Hero should be more than just a sqaure, like the background, more maps would be nice. Create a leveling system that saves whenever the player comes back to the game. Music and sound effects are a must. More weapons, have team A.I. for the players that aren't in the game so the teams are balanced. Overall this holds a lot of potential but it is missing a lot of components

varsic responds:

I really like your input! Good ideas! I am trying to get the basics out first before adding new content.
1. I am horrible at animation design and thus I make square oriented players.
2. This is my first multiplayer game, and had simple goals to start with
3. I love your feedback and will try to do my best to add some of those things.
4. I have school mostly all of tomorrow so I won't be able to debug all the problems till the weekend.

Game is laggy, could use some much better graphics, I think this is a great first game but I would like to see more in our selection of games in newgrounds. The idea of the game isn't very orignal. I loved the music though, great job with that!

Zakenmaru responds:

Thanks :) I'm not working on games at the moment though; just other stuff :D

I think the magnet like ablitlys that some of the obstacles have is a little too large of a radius also on the second level with the doors there should A: Be a way to escape the dynamite when you pick the wrong door and B: Be a way to walk away from the doors that you end up touching and not be forced to push E even when you know what is going to happen.

babihnavih responds:

:) That's why the title is HARD HARD HARD ESCAPE :) don't worry, it is still a demo version.. BTW thanks for your suggestion bro

I love retro games and I was happy to play this game. First off glad to see you are putting in background music, second don't forget to add sound effects. The whole thing needs to be resized because it is really hard too see what is happening without getting close to the screen. The time needs to be placed somewhere else because the bad ships cover it completely. Love the gameboy like idea but you should but more graphical work into the system (gameboy thing) Like add shading on the outsides maybe add holes for where the speaker would go? Make it harder to win! Give less health, let there be temp. upgrades that come out of the baddies. Explosion graphics could be a little better. Overall, it hold potential.

The music was interesting but not a good choice for this game. (Try something more upbeat!) The game has a glitch where sometimes as soon as it starts you lose. Whatever it is that we don't want to let burn down problems A: The text is not easily readable B: Would be a lot nicer if it was actually a building or something creative. The characters are just images from Google. I liked the creativity of the gameplay though, I would have never though to make something like this.

Age 28, Male

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Joined on 4/18/13

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